It should come as no surprise that we’re huge God of War fans. I mean that sort of goes with the territory if you’re making a third person 3-D adventure game set in the mythic past. It is sort of THE standard, right?
So we should acknowledge a few similarities.
Yes, our hero has a body tatoo that wraps around him in a way that is reminiscent of Kratos. However, we like to say that the direct inspiration for this was actually the barbarian character in Diablo 2. In his soul, Hercules has more in common with him than Kratos.
Yes, all of Hercule’s family is dead and he ended up killing some of them while he was drunk I think. Yes Kratos killed his wife and family, but honestly, Kratos stole this one from the Hercules myth. Point Hercules.
Hercules ends up fighting some classic mythological monsters in his time rampaging through Curse of the Hydra. He’s not the first to take on a number of year beasts in video games and I dare say he won’t be the last. We do think that the way we’ve presented a number of these boss battles adds subtly and depth in a way others do not.
Yes, in GOW Kratos fights a large scorpion. Hercules does the same. However, in our game you must aggravate the monster from afar using your bow and the rush in with the spear as he rears up. It’s an action puzzle that requires a lot of nerve
Who doesn’t want to rip the head off of Medusa now and then? God of War 1 and 2 have a couple of great Medusa battles. The first with that giant slug and then other gorgon conflicts throughout the journey. These are brutal attacks though that require force and timing. In Curse of the Hydra, Hercules’ meeting with her has a completely different texture. It is a stealth mission. If you attack Medusa directly you will lose. You must sneak up gem the shapes an attack from behind and then run before she can attack. While both types of play are exciting we’ll let you decide which gets you more tense up in your guts.
Well, it is called Hercules: Curse of the Hydra for a reason. The Hydra is a bad ass of epic proportions. You cut off a head and more grow back? How do you kill this thing? In GOW is a bloody battle ranging up and down lattices as yo try to get a handle on the beast. That battle escalates in a nasty way. In Hercules I think we took an even more grandiose and unorthodox approach. You scale the cliff side as you chop off heads and then face off against the terrifyingly huge and vicious final head. Yikes!
While Hercules as an indie mobile game cannot match the scale and graphic intensity of the PS2 GOW we tried to take inspiration from the game play style. GOW is not a precision game. It is an incredibly good looking brawler with a compelling storyline and an interesting semi ranged base weapon. Hercules tend to feel the same. We pushed the graphics as far as they would go on the phone and tried to add the excitement of adventure and facing down fantastic beats that required cunning and skill to defeat. In the end it feels like something that started as a bit of a homage and became it’s own glorious experience.
What do you think. Is GOW the greatest single player 3-D adventure game of all time? Hercules?










